Backlog Bingo 2025: Nine Sols

Ender Lilies and Hollow Knight are dethroned for me: this is a clean 5/5.

I've had this on my radar for a while, but I played it ninth this year because a friend made a joke like "I didn't know you'd finished the first eight Sols games already" and I realized that this actually would be the ninth game I've finished this year, so here it is, Nine Sols, ninth game, har har har.

When I heard that the Detention devs were making a (sighs) Sekiro-like Metroidvania in which you play as an anthropomorphic cat (it's a Metroidvania with a cute protagonist, this won't be horrifying at all and will definitely just be a cute animal game, oh hello Laika: Aged Through Blood, I didn't see you over there), I was immediately piqued, because, well, I'm me, and I couldn't not be. And, honestly? With the exception of some dubious checkpointing in a couple of spots (particularly the mandatory stealth section, which is also I think a candidate for "worst segment in an otherwise immaculate game"), and a couple of janky hitboxes (so, it's a Soulslike then, lol) leading to getting grabbed or bonked when standing behind something, this game is a masterclass of the genre.

To be clear, this is absolutely a game in the vein of Sekiro, not one of the other Souls games. If you don't want to learn parry timings in Dark Souls, you can just equip a bigger sword and try to go full unga bunga on things in a way that Sekiro just...does not allow. This is also true of Nine Sols: multiple bosses will just throw down hard walls until you agree to play by their rules, for the most part. Some people like this (and those people tend to like Sekiro) and some people don't, but Nine Sols isn't pretending to be something it's not.

I honestly find it difficult to talk about why I liked this as a full package as much as I did, so I'll just...ramble about some things that worked for me.

I just...kinda like so many of the tiny details of this game that I can't end up not liking the total package, I suppose? It never stopped being fun and engaging from moment one, and I mean, experientially I just don't put that much time into a boss without saying "this isn't worth my time" if it's not uniquely captivating me somehow. So, props to the devs, can't wait to see what you do next, and I hope China stops giving you shit soon.