Backlog Bingo 2025: Might and Magic IX: Writ of Fate

Leading with this: this is a stone cold 1/5, no notes, and it was highly unlikely that it was ever going to be anything else.

So, uh, some context: this game is known to be really, really bad. It's the swan song RPG from a company that was kinda dying. (Then again, we got Sirtech's swan song at the same time, Wizardry 8, one of the most beloved PC RPGs of the time, so this wasn't guaranteed to be bad.) But I've finished every other game in the series: getting 6-8 as a kid caused me to revisit 1-5 over time, and then 10 came out a lot later (9 in 2002, 10 in 2014) so I played and finished that too. 9, though, has always eluded me, because its 1.0 patch was a broken mess with a save-killing bug about 2/3 of the way through. (tldr, when you finish the giant meta-quest of "unite the six tribes to fight this invader dude", someone sends you to get a doll for a kid, basically as a fetch quest so you have to leave and come back for plot to happen, and if you teleport out rather than walking out your save is broken; no normal person would ever walk from city to city at that point in the game so many, MANY people did not finish 1.0). Young Ammy didn't finish this game for exactly this reason, but thought it was okay, and since then, it's gotten two official patches and a third unofficial one, which is what GOG is running, so let's give this 1.3 patch a go.

Older Ammy thinks this game is a fucking dumpster fire, the 1.3 patch is a less-but-still-broken mess, and that finishing this probably cost me some small amount of sanity.

Here's a list, in no real order, of the very frequent things that would happen while I was playing this game:

Here's a list, in no real order, of the weirder things about this game:

And, of course, last but certainly not least: - the final boss cutscene broke enemy AI, rendering it untargetable and unkillable and thus preventing me from actually watching the final cutscene unless I wanted to load a save from outside the dungeon

I don't even really want to spend any time talking about how the actual plot gets thrown out between the penultimate and final dungeons because God Did It, how excruciating the penultimate puzzle dungeon itself is, how several skills have top tiers that do absolutely nothing because maxing out things like disarm trap and repair item is a waste of levels because no trap or item in the game necessitates that many points, or how there's an entire subplot about a goose-worshipping cult called The Honkies which pained me to even fucking type.

To say that this game feels unfinished would be an insult to works in progress. Please, please save your time. And. I am free of a twenty-year-old hole in my backlog~